GAMIFICATION IN MALL APPLICATIONS: ITS IMPACT ON LEARNERS’ VOCABULARY ACQUISITION AND MOTIVATION
Keywords:
geymifikatsiya, mobil ta’lim (MALL), lug’at o’zlashtirish, motivatsiya, ingliz tili, mobil ilovalar, o’yin elementlari, EFL.Abstract
Ushbu maqolada mobil qurilmalar yordamida til o’rganish (MALL) ilovalaridagi geymifikatsiya elementlarining ingliz tilini o’rganuvchi talabalarning lug’at o’zlashtirishi va o’quv motivatsiyasiga ta’siri tajriba asosida o’rganiladi. To’rt hafta davom etgan tajribada 30 nafar bakalavriat talabasi ishtirok etdi: tajriba guruhi lug’atni Kahoot! va Quizizz kabi geymifikatsiyalashgan mobil ilovalar orqali, nazorat guruhi esa an’anaviy qog’oz asosidagi mashqlar orqali o’rgandi. Test natijalari va so’rovnoma ma’lumotlari geymifikatsiyalashgan MALL ilovalari lug’atni o’zlashtirish ko’rsatkichlarini va talabalarning motivatsiyasini sezilarli darajada oshirishini ko’rsatdi.
References
1. Deci E.L., Ryan R.M. Intrinsic Motivation and Self-Determination in Human Behavior. – New York: Plenum Press, 1985. – 371 p.
2. Deterding S., Dixon D., Khaled R., Nacke L. From game design elements to gamefulness: Defining “gamification” // Proceedings of the 15th International Academic MindTrek Conference. – New York: ACM, 2011. – P. 9–15.
3. Dörnyei Z. Motivational Strategies in the Language Classroom. – Cambridge: Cambridge University Press, 2001. – 155 p.
4. Hamari J., Koivisto J., Sarsa H. Does gamification work? – A literature review of empirical studies on gamification // Proceedings of the 47th Hawaii International Conference on System Sciences. – IEEE, 2014. – P. 3025–3034.
5. Kapp K.M. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. – San Francisco: Pfeiffer, 2012. – 336 p.
6. Kukulska-Hulme A., Shield L. An overview of mobile assisted language learning: From content delivery to supported collaboration and interaction // ReCALL. – 2008. – Vol. 20, No. 3. – P. 271–289.
7. Nation I.S.P. Learning Vocabulary in Another Language. – Cambridge: Cambridge University Press, 2001. – 477 p.
8. Schmidt R. The role of consciousness in second language learning // Applied Linguistics. – 1990. – Vol. 11, No. 2. – P. 129–158.
9. Stockwell G. Using mobile phones for vocabulary activities: Examining the effect of the platform // Language Learning & Technology. – 2010. – Vol. 14, No. 2. – P. 95–110.
10. Thornbury S. How to Teach Vocabulary. – Harlow: Pearson Education, 2002. – 185 p.
11. Werbach K., Hunter D. For the Win: How Game Thinking Can Revolutionize Your Business. – Philadelphia: Wharton Digital Press, 2012. – 148 p.
12. Wilkins D.A. Linguistics in Language Teaching. – London: Edward Arnold, 1972. – 243 p.